
Re: Roman Duel by Bliccer and DaEngineer
I've spend quite some time working on this map now and proudly present you an update full of improvements.
VISUALS- new frame for the banner at the stairs near the YA
- redesigned jump pads (they emit streams of hot air now)
- new rooftiles texture
- area around the MH is destroyed (great crushed bricks by Bliccer)
- the mud at the YA now has grassy borders
- decals with the weapon's icon below weapons
- added trims to the sewer area to smooth the transition between the mayor textures
- the sewers are textures more consistently and have new sharper textures
- a part of the architecture's backside you could see from the map's middle floating above the citywalls is hidden by a new roof
- there's a tree at the YA growing out of a hole in the wall
- there's another tree at the RA
- new skybox and adjusted skybox light
- destroyed the floor near the RA
- more ferns
- mossy ground at the RA
GAMEPLAY- improved clipping a lot
- increased the breadth of the walkway aside the lava pool
- entirely new item placement
- two new jump pad's at the map's center
- view distance through the portal increased from 256 to 400
- adjusted playerspawns
- MH can be collected by running up the pile of debris
TECHNICAL CHANGES- sound effects
- different background music
- finally good hint placement and heavily optimized VIS
- the lava texture on top of the torches no longer uses deformVertexes
- map can be selected in the skirmish menu as a tourney map
Download Roman Duel here