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InsaneKid
Joined: Tue May 25, 2010 11:31 pm Posts: 93
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 Re: InsaneKid - Ebirah
i have worked on the map till now, thats why the pk3-file isnt sorted well ... but i will fix that, and the file will be even smaller! This map introduces my new+new+NEW DTB! >>> Its a kind of "Domination-Mod" built into the map! in this new DTB u just need to touch! the dom-point once and run to next one. if u turned all dom-points into ur teamColor, ur team dominates (testers play this map in TeamDeathmatch, pls). if ur team dominates, u can enter the teleporters in the center, to score! if ur team does not dominate, u will die, when u enter the teleporters in the center! i will refine the DTB-system (add DTB-point-markers and stuff) within the next 2 weeks! HAVE FUN!  >>> http://www.file-upload.net/download-370 ... h.pk3.htmlactual wop >>>
Attachments:
kid-week9b.jpg [ 255.56 KiB | Viewed 22650 times ]
Last edited by InsaneKid on Sat Sep 03, 2011 9:28 pm, edited 1 time in total.
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Sun Aug 14, 2011 4:05 am |
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InsaneKid
Joined: Tue May 25, 2010 11:31 pm Posts: 93
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 Re: InsaneKid - Ebirah (new Gametype built in map)
Its the 3rd generation of "Dominate the Base" (DTB).
First i made a simple Domination with 1 Dom-Point, then i made Double-Domination, where the teams have to occupy 2 points for 10secs, to gain extra-points. This new DTB is "Classic Domination": it has 3 dom-points (buttom/minimum), that need to be touched only. If all dom-points are owned by 1 team, this team can enter the teleporters to score!
A BIG map-pack is almost in work! <:
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Sun Aug 14, 2011 5:41 am |
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Bliccer
Joined: Sat May 29, 2010 3:17 pm Posts: 210
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 Re: InsaneKid - Ebirah (new Gametype built in map)
Sounds interesting. Since I can't play it here, could you please post one or two screens of your visuals? Really would love to see how your black/white turned out. Or maybe send me as a pm?
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Sun Aug 14, 2011 8:23 am |
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InsaneKid
Joined: Tue May 25, 2010 11:31 pm Posts: 93
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 Re: InsaneKid - Ebirah (new Gametype built in map)
some screenies >>>
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Sun Aug 14, 2011 3:28 pm |
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Bliccer
Joined: Sat May 29, 2010 3:17 pm Posts: 210
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 Re: InsaneKid - Ebirah (new Gametype built in map)
Woah. I love the clean, but detailed style. It's definitely different. Looking forward to see it ingame in some weeks.
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Sun Aug 14, 2011 5:21 pm |
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InsaneKid
Joined: Tue May 25, 2010 11:31 pm Posts: 93
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 Re: InsaneKid - Ebirah (new Gametype built in map)
***UPDATE*** >>> it didnt become smaller, yet ...coz of the bot-file! :> but i didnt want u to wait that long, so i added the dom-points-marker and -features! Edit: i also wanted to make a vid, and this should be the song! :p >>> http://youtu.be/fstjXoRusRU
Last edited by InsaneKid on Sun Aug 28, 2011 2:15 am, edited 1 time in total.
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Mon Aug 15, 2011 1:03 am |
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InsaneKid
Joined: Tue May 25, 2010 11:31 pm Posts: 93
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 Re: InsaneKid - Ebirah (new Gametype built in map)
***UPDATE***
sorry, i must have changed smth, when i added the dom-system ...it didnt work properly, yet! BUT NOW IT DOES!
>>>
Last edited by InsaneKid on Sun Aug 28, 2011 2:16 am, edited 1 time in total.
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Mon Aug 15, 2011 3:52 am |
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InsaneKid
Joined: Tue May 25, 2010 11:31 pm Posts: 93
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 Re: InsaneKid - Ebirah (new Gametype built in map)
if the map doesnt become updated, then the dom-specific-entities dont make sense, and weird things will happen, when ppl enter the teleporters! i dont wanna read, that players gain 10 extra-points for no reason!
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Mon Aug 15, 2011 6:19 pm |
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InsaneKid
Joined: Tue May 25, 2010 11:31 pm Posts: 93
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 Re: InsaneKid - Ebirah (new Gametype built in map)
the update works great!!! >>>
Attachments:
File comment: fraglimit 100, timelimit 5
ebirah_ps1.jpg [ 61.96 KiB | Viewed 22521 times ]
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Mon Aug 15, 2011 11:04 pm |
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Bliccer
Joined: Sat May 29, 2010 3:17 pm Posts: 210
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 Re: InsaneKid - Ebirah (new Gametype built in map)
Hm. I think the other maps you showed me were more astonishing. You have got missing files: sound/world/qfraggelpulse2.wav sound/disco/machine3.wav and the base_trim/pewter_trans -> see error messages in attachment (if you can read it  ). Would it be possible to colorize the dominated bases with the remapping technique?
Attachments:
shot0000.jpg [ 415.39 KiB | Viewed 22462 times ]
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Fri Aug 19, 2011 10:41 pm |
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InsaneKid
Joined: Tue May 25, 2010 11:31 pm Posts: 93
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 Re: InsaneKid - Ebirah (Classic Domination)
lil update >>>
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Sun Aug 21, 2011 9:08 pm |
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InsaneKid
Joined: Tue May 25, 2010 11:31 pm Posts: 93
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 Re: InsaneKid - Ebirah (Classic Domination)
***UPDATE***
Last edited by InsaneKid on Sat Sep 03, 2011 9:28 pm, edited 1 time in total.
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Sun Aug 28, 2011 9:01 pm |
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InsaneKid
Joined: Tue May 25, 2010 11:31 pm Posts: 93
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 Re: InsaneKid - Ebirah (Classic Domination)
it seems, that i have to explain (Classic Domination) abit ...
ofc u have to start a TeamDeathmatch (TDM)! set fraglimit 100 and timelimit 5.
then go for the dom-points (BIG arrows!), and when it says: "your Team dominates", enter the teleporters in the center (just follow the arrows)! [Each player, that enters the teleporters, gets 10 extra-points!]
And have a look at the monitor, in between: it also shows, which team dominates, and if someone scores!
Attachments:
File comment: Dom-Point 1 (of 3)!
shot0432.jpg [ 41.39 KiB | Viewed 22384 times ]
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Sun Aug 28, 2011 9:10 pm |
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InsaneKid
Joined: Tue May 25, 2010 11:31 pm Posts: 93
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 Re: InsaneKid - Ebirah (Classic Domination)
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Sat Sep 03, 2011 9:28 pm |
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