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Maverick
Site Admin
Joined: Thu May 18, 2006 5:44 pm Posts: 231
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 Re: BaTa World
Looks great nPOBoKaTOP
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Fri Jun 11, 2010 5:43 pm |
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nPOBoKaTOP
Joined: Sat May 08, 2010 5:53 am Posts: 30
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 Re: BaTa World
thx Maverick general progress map Attachment:
progres.jpg [ 213.77 KiB | Viewed 18909 times ]
and test light Attachment:
wwwlight.jpg [ 147.82 KiB | Viewed 18909 times ]
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Fri Jun 11, 2010 6:12 pm |
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nPOBoKaTOP
Joined: Sat May 08, 2010 5:53 am Posts: 30
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 Re: BaTa World
week4
Attachments:
week4.JPG [ 207.02 KiB | Viewed 18879 times ]
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Mon Jun 21, 2010 7:32 pm |
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hipshot
Joined: Thu Apr 29, 2010 2:40 pm Posts: 68
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 Re: BaTa World
I believe it's eYefinity =)
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Tue Jun 22, 2010 3:39 am |
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nPOBoKaTOP
Joined: Sat May 08, 2010 5:53 am Posts: 30
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 Re: BaTa World
sorry) I just was not enough time for mapping this week) Of course it eyefinity.
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Tue Jun 22, 2010 3:55 am |
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nPOBoKaTOP
Joined: Sat May 08, 2010 5:53 am Posts: 30
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 Re: BaTa World
just room
Attachments:
shot0020.jpg [ 108.45 KiB | Viewed 18840 times ]
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Fri Jun 25, 2010 11:46 am |
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nPOBoKaTOP
Joined: Sat May 08, 2010 5:53 am Posts: 30
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 Re: BaTa World
week6
Attachments:
shot0001.jpg [ 108.66 KiB | Viewed 18798 times ]
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Fri Jul 02, 2010 5:12 am |
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ShadoW
Joined: Wed May 05, 2010 1:27 pm Posts: 82
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 Re: BaTa World
Reminds me of d3  . Looking good right now, maybe you could post a reales so we can check the map?
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Fri Jul 02, 2010 10:52 am |
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nPOBoKaTOP
Joined: Sat May 08, 2010 5:53 am Posts: 30
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 Re: BaTa World
BATA3DM1 - R1 bata3dm1_r1.zipin pk3 2 version map
Last edited by nPOBoKaTOP on Tue Jul 06, 2010 4:41 am, edited 2 times in total.
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Mon Jul 05, 2010 12:49 pm |
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cityy
Joined: Mon Apr 26, 2010 4:49 pm Posts: 221 Location: Somewhere near Berlin
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 Re: BaTa World
I gave it a run and got to say that there are some parts of the layout I like and some that I don't like. I like the MH area a lot, had a couple of interestin fights there against bots - though you gotta look into these crates; bots often get stuck behind them. What I don't like is the RA area - the windows are not clipped and it feels really cramped. Also in general there are some clipping issues, like the floor not being on 1 level in some areas or the holes nelow the statues. Then you should look into cutting off some of the edges of some of your pathways, there are pretty sharp corners in some places. Last thing to say for me is that there are a couple of missing textures. =)
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Mon Jul 05, 2010 6:47 pm |
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nPOBoKaTOP
Joined: Sat May 08, 2010 5:53 am Posts: 30
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 Re: BaTa World
updated link up
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Mon Jul 05, 2010 8:58 pm |
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nPOBoKaTOP
Joined: Sat May 08, 2010 5:53 am Posts: 30
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 Re: BaTa World
screenshots
Attachments:
shot0000.jpg [ 170.78 KiB | Viewed 18729 times ]
progresss.JPG [ 223.59 KiB | Viewed 18729 times ]
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Thu Jul 08, 2010 6:11 pm |
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hipshot
Joined: Thu Apr 29, 2010 2:40 pm Posts: 68
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 Re: BaTa World
Aha, many brushes... What texture set is this? That clang floor looks pretty blurry...
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Thu Jul 08, 2010 7:31 pm |
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deqer
Joined: Fri Apr 23, 2010 2:11 pm Posts: 60
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 Re: BaTa World
looking interesting. it's border-line quake'ish, and somewhat urban terror'ish feel to it. I like it though.
yeah, that ground texture looks like it's from quake 1 or something. low res.
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Fri Jul 09, 2010 12:42 am |
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WTFProoF?!
Joined: Sun Apr 25, 2010 2:03 pm Posts: 68
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 Re: BaTa World
For me it looks like UT. You should definitely clip those crates, people can get stuck in there and get killed.
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Fri Jul 09, 2010 8:57 am |
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