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 zxydm2 - Planet ZXY 
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Joined: Wed May 19, 2010 12:02 pm
Posts: 14
Post zxydm2 - Planet ZXY
Name: ZXY
Email: zexwhy@gmail.com
Website: planetzxy.com
Gameplay: CPM
Gametype: Duel


Last edited by zxy on Mon May 31, 2010 9:08 am, edited 4 times in total.



Wed May 19, 2010 12:24 pm
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Joined: Sun May 16, 2010 2:33 am
Posts: 52
Post Re: zxydm2 - Planet ZXY
Welcome aboard! Do you have a website?


Wed May 19, 2010 6:03 pm
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Joined: Thu May 18, 2006 5:44 pm
Posts: 231
Post Re: zxydm2 - Planet ZXY
Yeah, please feel free to publicize your stuff. Strike fear in the hearts of the other competitors!


Thu May 20, 2010 1:06 am
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Joined: Wed May 19, 2010 12:02 pm
Posts: 14
Post Re: zxydm2 - Planet ZXY
I updated my post with my website, though I doubt it will strike fear in anyone. :D


Tue May 25, 2010 1:50 am
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Joined: Thu May 18, 2006 5:44 pm
Posts: 231
Post Re: zxydm2 - Planet ZXY
Thanks, I updated the competition page as well.


Tue May 25, 2010 2:17 am
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Joined: Wed May 19, 2010 12:02 pm
Posts: 14
Post Week 1 - Day 1
Started doodling shortly after Maverick posted in IRC that the competition had started. I don't have a final layout yet, but I started working anyway.

Image

Here's the work in progress shots for the contest:
wip1.png
wip2.png
wip3.png
Image

And a quick test build of the map:
Image

For some reason when I try to launch the game after a build into cnq3, it wont load the map. It only works if I put the map in a pk3. Is there an easy way to launch into the CPMA mod after a build?


Tue May 25, 2010 10:21 pm
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Joined: Mon Apr 26, 2010 4:49 pm
Posts: 221
Location: Somewhere near Berlin
Post Re: zxydm2 - Planet ZXY
Be sure sv_pure is set to '0'.

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Wed May 26, 2010 4:07 am
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Joined: Wed May 19, 2010 12:02 pm
Posts: 14
Post Week 1 - Day 1 Cont.
cityy wrote:
Be sure sv_pure is set to '0'.

Thanks that worked.
________

I made a super quick rock wall, with a quick texture and shadder I slapped together. Ignore the retarded sky.
Editor Image
Image

That's it for today!


Wed May 26, 2010 7:15 am
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Joined: Fri Apr 23, 2010 2:11 pm
Posts: 60
Post Re: zxydm2 - Planet ZXY
That middle room looks attractive.


Wed May 26, 2010 1:08 pm
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Joined: Sun Apr 25, 2010 2:03 pm
Posts: 68
Post Re: zxydm2 - Planet ZXY
Haha! The dev-texture set from W§W nice!

It's really obvious that you are from W§W-Background because of the type of architecture you use.

Keep Workin!

Peace


Sat May 29, 2010 10:02 am
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Joined: Wed May 19, 2010 12:02 pm
Posts: 14
Post Re: zxydm2 - Planet ZXY
I decided that this map wasn't going to live up to my expectations. After thinking about it for a bit, I decided that I didn't have enough game knowledge to make a TDM map; so I'm going to make a duel map instead.

I liked the "Mars Bunker/Base" theme I was working on, so I'll keep that the same, but I will start the map from scratch.

Wip Screenshot


Mon May 31, 2010 9:14 am
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Joined: Sun Apr 25, 2010 2:03 pm
Posts: 68
Post Re: zxydm2 - Planet ZXY
I would suggest you to leave the rounded-room (former quad-room) in your map. It really looks cool and its simply perfect for MH or RA (probably ad a 2nd tier-platform so the player who collects the RA can be attacked from various positions.

Peace


Mon May 31, 2010 3:33 pm
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Joined: Mon May 03, 2010 3:11 am
Posts: 119
Post Re: zxydm2 - Planet ZXY
I liked the look of the original! Was just thinking that every map I've seen so far has some terrain/natural feature in it. Kudos to Ydnar, Sock and Kat for influencing just about every body :)


Tue Jun 01, 2010 2:20 am
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