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 DM_SomethingToBigForMeAsUsual_map23 - g0th 
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Joined: Mon May 03, 2010 7:08 am
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Post Re: DM_SomethingToBigForMeAsUsual_map23 - g0th
secret word


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Mon Jul 09, 2012 2:23 pm
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Post Re: DM_SomethingToBigForMeAsUsual_map23 - g0th
Looks amazing. Wish I knew how to model. :)


Mon Jul 09, 2012 8:06 pm
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Post Re: DM_SomethingToBigForMeAsUsual_map23 - g0th
Thanks man :)

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Tue Jul 10, 2012 8:31 am
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Post Re: DM_SomethingToBigForMeAsUsual_map23 - g0th
some progress


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Wed Jul 11, 2012 9:37 pm
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Post Re: DM_SomethingToBigForMeAsUsual_map23 - g0th
Simply gorgeous. Those are the best steps I've ever seen in this engine.


Wed Jul 11, 2012 9:58 pm
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Post Re: DM_SomethingToBigForMeAsUsual_map23 - g0th
Thanks, those stairs are not cheap though :)

some updates from todays work


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Thu Jul 12, 2012 4:21 pm
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Joined: Fri Oct 08, 2010 12:59 am
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Post Re: DM_SomethingToBigForMeAsUsual_map23 - g0th
I agree with Tom, these are some of the most gorgeous and realistic stepping stones to be created with the id tech 3 engine. Did you use a modeling program like Blender to create them?

Love the terrain too - there is a stretched texture in the first shot though, but you probably have that tacked down already. :P


Thu Jul 12, 2012 10:41 pm
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Joined: Mon May 03, 2010 3:11 am
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Post Re: DM_SomethingToBigForMeAsUsual_map23 - g0th
Epic, simply epic. Static mesh for the win :)


Fri Jul 13, 2012 4:50 am
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Post Re: DM_SomethingToBigForMeAsUsual_map23 - g0th
Donkey: well so far for the win :D ask me again in 2 weeks when the r_speeds are just to crazy

EmeraldTiger: I use modo and zbrush for most of the textures, sculpt it in zbrush and then baking it in modo. Here's is a image showing the process I use when I create the textures.


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Fri Jul 13, 2012 12:27 pm
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Post Re: DM_SomethingToBigForMeAsUsual_map23 - g0th
Testing some fog.


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shot0027.jpg
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Sun Jul 15, 2012 2:51 pm
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Post Re: DM_SomethingToBigForMeAsUsual_map23 - g0th
This is amazing! :shock: What are your r_speeds?


Sun Jul 15, 2012 7:37 pm
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Joined: Sat May 29, 2010 3:17 pm
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Post Re: DM_SomethingToBigForMeAsUsual_map23 - g0th
I think you don't want to know ,DDDD


Sun Jul 15, 2012 7:42 pm
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Post Re: DM_SomethingToBigForMeAsUsual_map23 - g0th
Thanks Noruen,
the r_speeds ared a bit high yes :)
Currently the whole map is 48k r_speeds without any vis. I figure the map will end up with maybe 60-70k in total when all areas are done and from there I will have to optimize it as much as I can and add vis.

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Sun Jul 15, 2012 7:53 pm
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Post Re: DM_SomethingToBigForMeAsUsual_map23 - g0th
secret word


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Mon Jul 23, 2012 12:49 am
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Post Re: DM_SomethingToBigForMeAsUsual_map23 - g0th
It's actually funny when you see the "low-res" part and the "high-res" part combined... there is still a lot to do, no? :D


Tue Jul 24, 2012 11:54 pm
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