Maverick Servers and Gaming
http://www.maverickservers.com/forums/

phantq3dm5 by Tom 'Phantazm11' Perryman
http://www.maverickservers.com/forums/viewtopic.php?f=23&t=17485
Page 3 of 4

Author:  phantazm11 [ Sat Jul 14, 2012 11:15 pm ]
Post subject:  Re: phantq3dm5 by Tom 'Phantazm11' Perryman

Attachment:
secret_word_week_6.jpg
secret_word_week_6.jpg [ 361.36 KiB | Viewed 19456 times ]

Author:  phantazm11 [ Sun Jul 22, 2012 6:58 pm ]
Post subject:  Re: phantq3dm5 by Tom 'Phantazm11' Perryman

Attachment:
secret_word_week_7.jpg
secret_word_week_7.jpg [ 362.72 KiB | Viewed 19397 times ]

Author:  phantazm11 [ Sun Jul 29, 2012 7:57 pm ]
Post subject:  Re: phantq3dm5 by Tom 'Phantazm11' Perryman

Attachment:
solarium_wip_2.jpg
solarium_wip_2.jpg [ 426.8 KiB | Viewed 19341 times ]
Attachment:
solarium_wip_1.jpg
solarium_wip_1.jpg [ 426.81 KiB | Viewed 19341 times ]


Attachments:
secret_word_week_8.jpg
secret_word_week_8.jpg [ 384.46 KiB | Viewed 19341 times ]

Author:  EmeraldTiger [ Sun Jul 29, 2012 8:55 pm ]
Post subject:  Re: phantq3dm5 by Tom 'Phantazm11' Perryman

The theme is certainly living up to it's name with the skylights and organic scenery. Reminds me of Unreal Tournament 2004 maps in a way - neat stuff man.

Author:  phantazm11 [ Sun Jul 29, 2012 11:46 pm ]
Post subject:  Re: phantq3dm5 by Tom 'Phantazm11' Perryman

Thanks EmeraldTiger. Hopefully the rest of the map can live up to the name also :)

Author:  g0th [ Mon Jul 30, 2012 10:28 am ]
Post subject:  Re: phantq3dm5 by Tom 'Phantazm11' Perryman

Really nice Phantazm11

Author:  phantazm11 [ Sat Aug 04, 2012 11:22 pm ]
Post subject:  Re: phantq3dm5 by Tom 'Phantazm11' Perryman

Attachment:
phantq3dm5_rc1_thumb.jpg
phantq3dm5_rc1_thumb.jpg [ 338.17 KiB | Viewed 19230 times ]


Download Release Candidate 1


Let me know what you think!

Author:  EmeraldTiger [ Sun Aug 05, 2012 2:35 am ]
Post subject:  Re: phantq3dm5 by Tom 'Phantazm11' Perryman

Yay!

Once again, excellent theme you have going on here. It almost has a relaxing aura from the vegetation growing around and inside the glass chambers.

Few things I noticed:

- Are those large fans (like the one in your screenshot) supposed to jitter instead of rotate? Are they supposed to be broken / worn out? They look rather strange.

- Quad Damage and MH lack item spawn markers.

- The fluorescent light fixtures look strange as well. One end is attached to the wall, but it appears as if the other end is just kind of "floating" without any kind of hinge supporting it.

Author:  pat howard [ Sun Aug 05, 2012 4:48 am ]
Post subject:  Re: phantq3dm5 by Tom 'Phantazm11' Perryman

yes! i will hang out in this map. i love the windmill sound. great architecture and beautiful clean aesthetic.

scale might be a little too small this time. i found myself mostly using shotty/rocket and not picking up too much speed. that's my only gripe. q3 scale is an enigma. still very enjoyable gameplay here of course.

it's great map. i hope you will keep making one every ten weeks :D!

Author:  martinheterjag [ Sun Aug 05, 2012 12:05 pm ]
Post subject:  Re: phantq3dm5 by Tom 'Phantazm11' Perryman

Looks awesome :)

found this flying thing outside the window.
Attachment:
shot0002.jpg
shot0002.jpg [ 176.46 KiB | Viewed 19194 times ]

Author:  cityy [ Sun Aug 05, 2012 2:24 pm ]
Post subject:  Re: phantq3dm5 by Tom 'Phantazm11' Perryman

Looks solid overall but I think it can still be improved quite a bit IMO.
You should replace that tile texture you are using on the upper level mostly or redo it because it is a bit overcontrasted in comparison to the rest of the textures. A smaller pattern might work better too. In a lot of places you have tiles on bevel caps; break up the floor in these places and use a different texture so the texturing makes more "sense" and your tiles don't get overused.
It's simular with the grey brick you are using; you should try making more wall textures or variations of the brick texture (i.e. a plastered one) for more variation in texturing.
I also felt like some more light fixtures might be good in a few places (jumppads, doorways).
For the theme, I think it's a great pick but you could probably extend it a bit more with only little work. You got a lot of tropical vegetation in there, maybe stick in some thermometers and fans indicating you got a very warm and humid atmosphere in your level.

I love the giant fans, though as mentioned above they get stuck now and then - I think it's a bug with q3.. Are those fans colliding at some point? Also, do you use .ase models or patches/brushes?

Author:  akm [ Sun Aug 05, 2012 4:45 pm ]
Post subject:  Re: phantq3dm5 by Tom 'Phantazm11' Perryman

Looks nice, and has potential to be pretty awesome :)

Ok, a few bugs and some suggestions...
Some of these have already been mentioned by others.

Other than what I've posted here, I think you could throw some more sounds in.
Maybe some neon-buzz for the lighting, water drops around the contained plants and a sizzle for the slime.

Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image

Author:  phantazm11 [ Sun Aug 05, 2012 11:35 pm ]
Post subject:  Re: phantq3dm5 by Tom 'Phantazm11' Perryman

Thanks for the great suggestions guys! Will get to work on them.

Attachment:
secret_word_week_9.jpg
secret_word_week_9.jpg [ 315.79 KiB | Viewed 19164 times ]

Author:  phantazm11 [ Thu Aug 09, 2012 2:47 am ]
Post subject:  Re: phantq3dm5 by Tom 'Phantazm11' Perryman

Attachment:
solarium_1_tn.jpg
solarium_1_tn.jpg [ 292.64 KiB | Viewed 19114 times ]


Download Release Candidate 2

Thanks everyone for the suggestions. This is definitely a better map because of you!

Author:  akm [ Thu Aug 09, 2012 9:46 am ]
Post subject:  Re: phantq3dm5 by Tom 'Phantazm11' Perryman

Nice imporvements :D

Just a few things this time..

Image
Image
Image

Page 3 of 4 All times are UTC
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/