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 PHCTF1 [ALPHA III] by pat howard 
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Joined: Wed May 26, 2010 5:45 pm
Posts: 36
Location: New York
Post PHCTF1 [ALPHA III] by pat howard
PHCTF1 by pat howard

DOWNLOAD LATEST VERSION: ALPHA III (1.1mb)
GAMETYPE: SMALL CTF
MAP NAME: TBA

Image

-pat
lvlpathoward[at]gmail[dot]com
http://lvlworld.com/author.php?q=Pat%20Howard


Last edited by pat howard on Thu Jun 21, 2012 9:17 pm, edited 9 times in total.



Wed May 09, 2012 3:52 pm
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Joined: Mon Apr 26, 2010 4:49 pm
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Location: Somewhere near Berlin
Post Re: TBA by pat howard
Wow Pat, it has been ages since I saw you mapping. Looking forward to your level! :)

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Thu May 10, 2012 6:36 am
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Joined: Sat Jan 21, 2012 11:25 am
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Post Re: TBA by pat howard
I know the pat howard's LVL reviews. I'll look up for your map to see... :wink:

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Thu May 10, 2012 7:56 am
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Post Re: TBA by pat howard
I am so looking forward to your map! The last shots you posted in this comp (or was it over at q3world) were way too good!


Tue May 22, 2012 9:12 pm
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Post Re: TBA by pat howard
thanks, everyone. not exactly sure how the secret word part helps to prevent cheating, but here is WEEK 1 progress shot :D.

CENTER ROOM
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Last edited by pat howard on Wed Jun 13, 2012 4:49 am, edited 1 time in total.



Mon Jun 04, 2012 3:16 am
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Post Re: TBA by pat howard
finally did my base today. now i just have to connect everything. hopefully i can put an alpha up soon.

FLAG BASE
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Fri Jun 08, 2012 3:55 am
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Post Re: TBA by pat howard
running a little later than i expected for testing stuff. the main reason is i am probably the slowest layout maker in the world. the other reason is my flag rooms have seen a complete redesign in the last couple days. i am overall a lot happier with the map now. still no alpha yet, but, at the very least, i wanted to post a screen shot tonight.

NEW FLAG BASE
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Wed Jun 13, 2012 4:55 am
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Location: Somewhere near Berlin
Post Re: PHCTF1 by pat howard
Looks promising - can't wait to play. It seems like you might have to scale up that flag platform a little.

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Wed Jun 13, 2012 10:52 am
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Post Re: PHCTF1 by pat howard
SECRET WORD
Image


Last edited by pat howard on Wed Jun 20, 2012 6:24 am, edited 1 time in total.



Fri Jun 15, 2012 8:40 pm
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Post Re: PHCTF1 by pat howard
alpha is up! still not really happy with how the bases are connected to the center, but i'll be away for the weekend and this is a perfect time for some testing. see first post for download link.

looking for feedback...
- item placement
- scale
- paths
- overall balance
- whatever.

thanks very much!
-pat


Fri Jun 15, 2012 8:45 pm
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Location: New York
Post Re: PHCTF1 [ALPHA II] by pat howard
alpha II is up. see first post for download. the update improves on the movement and sizes of areas. i would really appreciate if even one person would take a look! no feedback kinda sucks.

WEEK 3
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SECRET WORD
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thanks!
-pat


Wed Jun 20, 2012 6:28 am
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Post Re: PHCTF1 [ALPHA II] by pat howard
For some reason it won't load for me. :( I'm trying to open it on 1.16n and it causes the game to crash and send error report.

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Wed Jun 20, 2012 6:43 pm
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Post Re: PHCTF1 [ALPHA II] by pat howard
yikes. i have no clue what could be causing that problem. i am not familiar with your version of the game. all i know is it works for 1.32. maybe someone else knows what is causing this?


Wed Jun 20, 2012 7:51 pm
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Post Re: PHCTF1 [ALPHA II] by pat howard
Anthem - why don't you get newest version? You really neglected updates :)

What says error report?


Wed Jun 20, 2012 8:02 pm
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Joined: Tue Jun 22, 2010 2:15 am
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Post Re: PHCTF1 [ALPHA II] by pat howard
You only have 2 routes into either base - you need a 3rd. Also, once inside each base, there are only two routes to the flag. More routes would add an element of unpredictability to your map.

Other than that, I think the map has a good feel to it. I like your middle area as well.


Wed Jun 20, 2012 11:16 pm
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