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 nsndm1a - Unholy Redux [1v1/2v2/FFA/CA] 

What would you change?
Nothing 33%  33%  [ 1 ]
Powerup locations 0%  0%  [ 0 ]
Weapon placements 0%  0%  [ 0 ]
Armor placements 33%  33%  [ 1 ]
Totally trash the map and redo from scratch 33%  33%  [ 1 ]
Total votes : 3

 nsndm1a - Unholy Redux [1v1/2v2/FFA/CA] 
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Joined: Thu May 09, 2013 12:18 pm
Posts: 87
Location: Spain
Post nsndm1a - Unholy Redux [1v1/2v2/FFA/CA]
Unholy Redux - nsndm1a (nsndm01b Remix)


Beta Version

Changes since alpha

*Layout seems ok, maybe some slight changes on the boxes will be considered, and modify the clipping on the bridge to better player control. Also I noticed MH is a little hard to pick without practice, and it can ruin some good plays.

*Items can be suggested for change. It would be helpful to know if they can be better placed, removed or whatever.

*Map is intended to work for CPMA Tourney (1v1 & 2v2) or Free For All, but on 1v1 quad area seems unuseful. Have to think about that a while. Accepting ideas ;)

30-10-2013 Update

·Corrected jumpad trajectory
·Fixed some missing sounds & Textures
·DL/Updated
Download PK3: https://drive.google.com/file/d/0B8u5qGP2wSnlaFI4MXZsbzhaSlU/edit?usp=sharing

MAP INFO
This is a remake of my first seriously released map, Unholy Lucky, AKA nsndm01b (http://ws.q3df.org/map/nsndm01b/). In that time I lacked more things than thought, so the difference is very notable in several aspects, but there is a reminiscence of what it was on the new version. It was builded from scratch, no decompiling, no retexturing, just taking as reference a recent game on nsndm01b, and my memories.
Here is the original layout (notice its rotated 90ºCCW relative to the other layout snapshots) :
Image

And a link to the OLD, rudimentary and unpolished version. Theme was radically changed, of course :>
ORIGINAL PK3: http://ws.q3df.org/maps/downloads/nsndm01b.pk3

* * *

Attachment:
File comment: Red Armor / Rocket Launcher / Quad Room.
QUAD is on upper floor, reachable via ladder jump, RampRocketing , or Telejumping. There are boxes to connect every path.

shot0008.jpg
shot0008.jpg [ 360.71 KiB | Viewed 62280 times ]

Attachment:
File comment: Map of the three height levels.
The most dominant height is the mid floor, where I think I still have to do some slopes, or obstacles to vary the plain-floor feeling.

floormap.jpg
floormap.jpg [ 364.77 KiB | Viewed 62280 times ]

Attachment:
File comment: Map of common tricks, telejumps and stair directions.
*JP Means jumpad path.
*Green dots mean circle jumps
*Yellow dots mean telejump paths
*Teleporters are bidirectional.
*Thin colored lines indicate which direction the stairs climb to.
*** NOTE *** : There is a mid-high plattform just below quad balcony, That blue contour to the left of the green area, thats where the 1st rocket launcher spawns, and where the green dots go, against the one on the stairs (south)

flowmap.jpg
flowmap.jpg [ 414.62 KiB | Viewed 62280 times ]

Attachment:
File comment: Overview with r_picmip 0, vertex light mode
shot0010.jpg
shot0010.jpg [ 209.63 KiB | Viewed 62279 times ]

Attachment:
File comment: Overview with r_picmip 10, lightmap mode
shot0015.jpg
shot0015.jpg [ 140.64 KiB | Viewed 62279 times ]

Attachment:
File comment: Objects
Some objects, like ammo and some health items are not displayed on this map, altough there are already set.

Weapons.jpg
Weapons.jpg [ 329.52 KiB | Viewed 62128 times ]


****

Videos

These were Recorded on an earlier version
http://www.youtube.com/watch?v=2eQSQAe4sH0
http://www.youtube.com/watch?v=ZG177akztPw

CPM Gameplay
http://www.youtube.com/watch?v=know_5uNOH0

_________________
Work fast. Pray faster.


Last edited by smiker on Thu Oct 31, 2013 3:10 am, edited 15 times in total.



Thu Oct 24, 2013 4:41 pm
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Joined: Fri Sep 20, 2013 9:30 am
Posts: 12
Location: Netherlands
Post Re: nsndm1a - Unholy Redux [1v1/2v2/FFA/CA]
Would love to have a run-through to be able to give a proper vote, from this i think your armors:
Green/Yellow/MH are a little close to eachother. Also there seem to be a lot of weapons in a small space.

Perhaps removing the green, and putting the YA in between that spot? Or make both a green? Or maybe put it at the LG and put the LG where the RL at the right now is.

Just my 2 cents :)

Good luck it looks really nice.


Sat Oct 26, 2013 9:57 am
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Joined: Thu May 09, 2013 12:18 pm
Posts: 87
Location: Spain
Post Re: nsndm1a - Unholy Redux [1v1/2v2/FFA/CA]
CPM Gameplay
http://www.youtube.com/watch?v=know_5uNOH0

_________________
Work fast. Pray faster.


Mon Oct 28, 2013 11:23 am
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