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Solitude by Hipshot - Submission Entry.
http://www.maverickservers.com/forums/viewtopic.php?f=10&t=16832
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Author:  hipshot [ Thu Jun 10, 2010 12:45 am ]
Post subject:  Solitude by Hipshot - Submission Entry.

Jochum Skoglund, Hipshot
I usually hang over at Quake 3 World

I've been thinking about entering for a while and now and since _the_ beta is over, I can actually see myself spending some time crafting a level for this contest.

I will not create much new graphics for this level - I sit on a ton of unused and unreleased textures and models I've created. I might as well use those... I think it would take just too long creating a new theme I never done before, to the extent that I'm satisfied with it...

I'm gonna start drawing a layout and building soon, should have something ready to show this weekend... not a "level" but a start layout plan and perhaps some radiant construction tests too!

Author:  Kaz [ Thu Jun 10, 2010 12:54 am ]
Post subject:  Re: Noname by Hipshot

you're on, sir! welcome to the competition :)

Author:  Maverick [ Thu Jun 10, 2010 1:23 am ]
Post subject:  Re: Noname by Hipshot

Image

Author:  cityy [ Thu Jun 10, 2010 4:50 am ]
Post subject:  Re: Noname by Hipshot

Be sure your car is hidden in a safe location!

Author:  onykage [ Thu Jun 10, 2010 6:48 pm ]
Post subject:  Re: Noname by Hipshot

awesome, glad to have you onboard hip

Author:  hipshot [ Mon Jun 14, 2010 6:04 pm ]
Post subject:  Re: Noname by Hipshot

Image
That jump's pretty hard to do from the lower side, I will probably make it easier as it goes to make sure there's a flow...
Although, I like "hard" parts like that.

Image
No need to make any remarks about those curved stairs, they might be very temp right now...

Image

Image

Image
Progress so far...

Author:  ShadoW [ Mon Jun 14, 2010 8:23 pm ]
Post subject:  Re: Noname by Hipshot

Looking good by now. It's 1v1? And I hope you will add more rooms to it ;), it's a little too simple atm :P.

Author:  hipshot [ Mon Jun 14, 2010 9:06 pm ]
Post subject:  Re: Noname by Hipshot

What I drew on paper was a FFA8 level, that was before I knew that I could make a 1v1 level. So now I'm changing my initial thought train from FFA into a 1v1, but as always I want my 1v1s to work well in 2v2.

There will ofc be more rooms! I hope to be able to shape out a layout sometimes this week, perhaps!

Author:  hipshot [ Tue Jun 22, 2010 9:39 pm ]
Post subject:  Re: Noname by Hipshot

Haven't had as much time last week as I wanted.
I have done more than lowering the stairs to about 50% and made them square-ish, but this will do for now.

Image



edit: I missed one day as it seems with the eyefinity end, guess it doesn't matter that much...

Author:  Hell5pawn [ Tue Jun 22, 2010 10:45 pm ]
Post subject:  Re: Noname by Hipshot

sick lava

Author:  g0th [ Wed Jun 23, 2010 1:04 pm ]
Post subject:  Re: Noname by Hipshot

Nice to see you join hipshot

and yeah that lava is a killer :)

I musk ask though. How did you setup the more yellow parts of it? is it just decals or do you have some advanced shader that recognizes that the lava is close to an edge?

Author:  ShadoW [ Thu Jun 24, 2010 10:53 am ]
Post subject:  Re: Noname by Hipshot

Very cool lava, could you share it for the others :)?

Author:  hipshot [ Thu Jun 24, 2010 10:49 pm ]
Post subject:  Re: Noname by Hipshot

Sure, but it's just a test shader I threw up. It will probably look different later... or not.
Goth, as far as I know, you can't do that inside Q3. Which is a shame, would have been a great feature.

Code:
textures/hipshot_m15/lava
{
   qer_trans 0.5
   qer_editorimage textures/colors/orangered.jpg
   q3map_surfacelight 700
   q3map_globaltexture
   surfaceparm trans
   surfaceparm nonsolid
   surfaceparm nomarks
   surfaceparm nolightmap
   nopicmip
   noMipMaps
   cull none
   deformVertexes wave 256 sin 0 10 0 .25   
   {
      map textures/colors/a.jpg      
      rgbGen identity
   }
   {
      map textures/liquids/lavahell.tga
      blendFunc blend
      tcmod scale .25 .25   
      tcMod scroll .01 .005         
      rgbGen identity
      alphaGen vertex   
   }      
   {
      map textures/hipshot_m15/test.tga
      blendfunc add   
      rgbGen wave noise 0 1 0 .4      
      tcMod scroll .01 .005 
   
   }   
   {
      map textures/hipshot_m15/test.tga
      blendfunc add
      tcmod scale -1 -1      
      rgbGen wave noise 1 1 .5 1      
      tcMod scroll -.01 -.005 
   }      
}

Author:  hipshot [ Mon Jun 28, 2010 10:16 pm ]
Post subject:  Re: Noname by Hipshot

just for the terragen record...
http://zfight.com/misc/images/terragen.jpg
Nothing to watch really...

Author:  hipshot [ Thu Jul 01, 2010 12:41 am ]
Post subject:  Re: Noname by Hipshot

Image
Image
Image
Image
Image
Image
Image

Now I'm gonna place items "for real" not for test and try this at work.
I know certain problem areas that I know I will redo and rework directly, I don't even need to test them really...

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