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hipshot
Joined: Thu Apr 29, 2010 2:40 pm Posts: 68
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 Solitude by Hipshot - Submission Entry.
Jochum Skoglund, HipshotI usually hang over at Quake 3 WorldI've been thinking about entering for a while and now and since _the_ beta is over, I can actually see myself spending some time crafting a level for this contest. I will not create much new graphics for this level - I sit on a ton of unused and unreleased textures and models I've created. I might as well use those... I think it would take just too long creating a new theme I never done before, to the extent that I'm satisfied with it... I'm gonna start drawing a layout and building soon, should have something ready to show this weekend... not a "level" but a start layout plan and perhaps some radiant construction tests too!
Last edited by hipshot on Thu Jul 29, 2010 11:27 pm, edited 2 times in total.
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Thu Jun 10, 2010 12:45 am |
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Kaz
Joined: Sun May 16, 2010 2:33 am Posts: 52
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 Re: Noname by Hipshot
you're on, sir! welcome to the competition 
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Thu Jun 10, 2010 12:54 am |
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Maverick
Site Admin
Joined: Thu May 18, 2006 5:44 pm Posts: 231
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 Re: Noname by Hipshot
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Thu Jun 10, 2010 1:23 am |
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cityy
Joined: Mon Apr 26, 2010 4:49 pm Posts: 221 Location: Somewhere near Berlin
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 Re: Noname by Hipshot
Be sure your car is hidden in a safe location!
_________________ Portfolio Twitter
Last edited by cityy on Fri Jun 11, 2010 4:49 pm, edited 1 time in total.
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Thu Jun 10, 2010 4:50 am |
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onykage
Joined: Mon Apr 26, 2010 5:05 pm Posts: 9
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 Re: Noname by Hipshot
awesome, glad to have you onboard hip
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Thu Jun 10, 2010 6:48 pm |
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hipshot
Joined: Thu Apr 29, 2010 2:40 pm Posts: 68
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 Re: Noname by Hipshot
 That jump's pretty hard to do from the lower side, I will probably make it easier as it goes to make sure there's a flow... Although, I like "hard" parts like that.  No need to make any remarks about those curved stairs, they might be very temp right now...    Progress so far...
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Mon Jun 14, 2010 6:04 pm |
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ShadoW
Joined: Wed May 05, 2010 1:27 pm Posts: 82
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 Re: Noname by Hipshot
Looking good by now. It's 1v1? And I hope you will add more rooms to it  , it's a little too simple atm  .
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Mon Jun 14, 2010 8:23 pm |
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hipshot
Joined: Thu Apr 29, 2010 2:40 pm Posts: 68
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 Re: Noname by Hipshot
What I drew on paper was a FFA8 level, that was before I knew that I could make a 1v1 level. So now I'm changing my initial thought train from FFA into a 1v1, but as always I want my 1v1s to work well in 2v2.
There will ofc be more rooms! I hope to be able to shape out a layout sometimes this week, perhaps!
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Mon Jun 14, 2010 9:06 pm |
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hipshot
Joined: Thu Apr 29, 2010 2:40 pm Posts: 68
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 Re: Noname by Hipshot
Haven't had as much time last week as I wanted. I have done more than lowering the stairs to about 50% and made them square-ish, but this will do for now.  edit: I missed one day as it seems with the eyefinity end, guess it doesn't matter that much...
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Tue Jun 22, 2010 9:39 pm |
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Hell5pawn
Joined: Mon Apr 26, 2010 4:51 pm Posts: 22
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 Re: Noname by Hipshot
sick lava
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Tue Jun 22, 2010 10:45 pm |
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g0th
Joined: Mon May 03, 2010 7:08 am Posts: 71
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 Re: Noname by Hipshot
Nice to see you join hipshot and yeah that lava is a killer I musk ask though. How did you setup the more yellow parts of it? is it just decals or do you have some advanced shader that recognizes that the lava is close to an edge?
_________________ http://www.g0th.se
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Wed Jun 23, 2010 1:04 pm |
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ShadoW
Joined: Wed May 05, 2010 1:27 pm Posts: 82
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 Re: Noname by Hipshot
Very cool lava, could you share it for the others  ?
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Thu Jun 24, 2010 10:53 am |
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hipshot
Joined: Thu Apr 29, 2010 2:40 pm Posts: 68
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 Re: Noname by Hipshot
Sure, but it's just a test shader I threw up. It will probably look different later... or not. Goth, as far as I know, you can't do that inside Q3. Which is a shame, would have been a great feature. Code: textures/hipshot_m15/lava { qer_trans 0.5 qer_editorimage textures/colors/orangered.jpg q3map_surfacelight 700 q3map_globaltexture surfaceparm trans surfaceparm nonsolid surfaceparm nomarks surfaceparm nolightmap nopicmip noMipMaps cull none deformVertexes wave 256 sin 0 10 0 .25 { map textures/colors/a.jpg rgbGen identity } { map textures/liquids/lavahell.tga blendFunc blend tcmod scale .25 .25 tcMod scroll .01 .005 rgbGen identity alphaGen vertex } { map textures/hipshot_m15/test.tga blendfunc add rgbGen wave noise 0 1 0 .4 tcMod scroll .01 .005 } { map textures/hipshot_m15/test.tga blendfunc add tcmod scale -1 -1 rgbGen wave noise 1 1 .5 1 tcMod scroll -.01 -.005 } }
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Thu Jun 24, 2010 10:49 pm |
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hipshot
Joined: Thu Apr 29, 2010 2:40 pm Posts: 68
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 Re: Noname by Hipshot
just for the terragen record... http://zfight.com/misc/images/terragen.jpgNothing to watch really...
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Mon Jun 28, 2010 10:16 pm |
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hipshot
Joined: Thu Apr 29, 2010 2:40 pm Posts: 68
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 Re: Noname by Hipshot
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Thu Jul 01, 2010 12:41 am |
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