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 tehSandwich - tsh3dm2 (Withdrawn) 
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Joined: Thu May 20, 2010 6:06 pm
Posts: 15
Location: Somewhere in Eastern Canada
Post tehSandwich - tsh3dm2 (Withdrawn)
Last year didn't worked for me. Hopefully this time, I should have something going.

Name: Yanick "tehSandwich" L├ętourneau
Map Name: ???
Map Type: 1vs1 CPM/VQ3
Email: iheartwingnuts@gmail.com
Site: http://demonicbread.blogspot.com/


Last edited by tehSandwich on Sun Jun 20, 2010 5:05 am, edited 1 time in total.



Thu May 20, 2010 6:17 pm
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Joined: Thu May 20, 2010 6:06 pm
Posts: 15
Location: Somewhere in Eastern Canada
Post Re: tehSandwich - tsh3dm2
I'm currently working on the layout in paper. I got nothing in Radiant yet.

EDIT: I did some small progress on my map. It counts for... 15% of the layout?

Image


Tue May 25, 2010 4:58 pm
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Joined: Thu May 20, 2010 6:06 pm
Posts: 15
Location: Somewhere in Eastern Canada
Post Re: tehSandwich - tsh3dm2
Day 2: Work has started to the top half of the layout. I experimented with terrain, it may or may not be final.

Image
Image
Image


Wed May 26, 2010 10:22 pm
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Joined: Fri Apr 23, 2010 2:11 pm
Posts: 60
Post Re: tehSandwich - tsh3dm2
duke3d!


Wed May 26, 2010 11:49 pm
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Joined: Thu May 20, 2010 6:06 pm
Posts: 15
Location: Somewhere in Eastern Canada
Post Re: tehSandwich - tsh3dm2
This week, I changed the layout for something less tight, less complex and much more complete. I actually got to draw almost all of the layout on paper!

I just started work on the layout brushing. I was not on my own computer when I started.


Attachments:
week2_newlayoutstart.png
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Tue Jun 01, 2010 5:38 pm
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Joined: Thu May 20, 2010 6:06 pm
Posts: 15
Location: Somewhere in Eastern Canada
Post Re: tehSandwich - tsh3dm2
Week 3: Really just taking it easy.

Image


Fri Jun 11, 2010 6:32 pm
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Joined: Thu May 20, 2010 6:06 pm
Posts: 15
Location: Somewhere in Eastern Canada
Post Re: tehSandwich - tsh3dm2
I'm bailing out. Turns out I can't continue crap and since I've been playing much more Quake 2 than Quake 3, I just don't know how to continue. This is more a mapper's block problem than exaustion.


Tue Jun 15, 2010 5:01 pm
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Joined: Mon May 03, 2010 7:08 am
Posts: 71
Post Re: tehSandwich - tsh3dm2
sry to hear that. I think your progress shoots looks pretty interesting

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Tue Jun 15, 2010 5:31 pm
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