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 Battlegrounds by ShadoW 
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Joined: Fri Jun 11, 2010 8:06 am
Posts: 71
Post Re: Battlegrounds by ShadoW
Looks nice Shadow :)

What version of Radiant are you using? It looks a little different than mine (GtkR 1.5)


Sat Jun 12, 2010 9:52 pm
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Joined: Wed May 05, 2010 1:27 pm
Posts: 82
Post Re: Battlegrounds by ShadoW
InsaneKid wrote:
i have seen it in some other maps too ...
.


I can assure you that you didn't ;).

@akm - the only true and proper version - Gtk 1.4


Sun Jun 13, 2010 6:10 am
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Joined: Fri Jun 11, 2010 8:06 am
Posts: 71
Post Re: Battlegrounds by ShadoW
sorry to go off topic a little, but I might have to try 1.4 again, it's been years :)


Sun Jun 13, 2010 11:35 am
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Joined: Tue May 25, 2010 11:31 pm
Posts: 93
Post Re: Battlegrounds by ShadoW
made 2 screenies
>>>

yan_test

Image


ct3tourney2

Image

(this one includes 2 further textures, that look like method´s.)


Sun Jun 13, 2010 12:03 pm
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Joined: Mon Apr 26, 2010 4:49 pm
Posts: 221
Location: Somewhere near Berlin
Post Re: Battlegrounds by ShadoW
There is no problem with using method's yan_test textures anyway - I e-mailed him about it when I worked on ct3t2.

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Sun Jun 13, 2010 1:16 pm
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Joined: Mon May 31, 2010 8:45 pm
Posts: 142
Post Re: Battlegrounds by ShadoW
It is a texture from cgtextures.com. Exactly where Method got the source for his version and the QL version, and most certainly where ShadoW got his.

Edit: More screenshots please! ;)


Sun Jun 13, 2010 5:18 pm
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Joined: Wed May 05, 2010 1:27 pm
Posts: 82
Post Re: Battlegrounds by ShadoW
Next part of editor screens:

Attachment:
bg_eyefinity_1.jpg


Attachment:
bg_eyefinity_2.jpg


Wed Jun 16, 2010 5:52 am
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Joined: Mon May 03, 2010 3:11 am
Posts: 119
Post Re: Battlegrounds by ShadoW
awesome :)


Wed Jun 16, 2010 1:11 pm
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Joined: Wed May 05, 2010 1:27 pm
Posts: 82
Post Re: Battlegrounds by ShadoW
ty dONKEY ;)

I have about 90% completed now. Almost all structural/modeling work is done, same with item layout. Here's few shots from pre-alpha relese, still with ambient lightning.

Image

Image

Image


Thu Jun 17, 2010 11:18 am
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Joined: Mon Apr 26, 2010 4:49 pm
Posts: 221
Location: Somewhere near Berlin
Post Re: Battlegrounds by ShadoW
Lighting in the first shot looks pretty cool already =)

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Thu Jun 17, 2010 1:01 pm
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Joined: Wed May 05, 2010 1:27 pm
Posts: 82
Post Re: Battlegrounds by ShadoW
This week password screenshot :). Beta release coming soon!

Attachment:
bg_terragen.jpg


Thu Jun 24, 2010 6:54 am
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Joined: Wed May 05, 2010 1:27 pm
Posts: 82
Post Re: Battlegrounds by ShadoW
Ok, so as I promised, first beta release of my map. First of all, I'm fully aware of the most of it's issues, like clipping, lightning etc. Those are the things I'm still working on (for example there is no real clipping atm:)). I await any feedback, but of course atm the most interesting are your opinions on gameplay.

DOWNLOAD Q3SHW26_B1

Image

Image

Image

Image

Image

Image


Thu Jun 24, 2010 3:32 pm
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Joined: Wed May 05, 2010 1:27 pm
Posts: 82
Post Re: Battlegrounds by ShadoW
Second release. Right now I'm awaiting all the feedback you can provide :). It's almost final, as all the important things were finished (lightning, clipping, shaders, etc). Also there is tdm support now, for 2v2 gameplay. IL is a little bit different, and team location informations are added. Maverick, hope you can put it on some servers to test it properly ;). Please, report all the bugs that still could be there.

DOWNLOAD Q3SHW26_B3


Sat Jun 26, 2010 12:52 pm
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Joined: Mon Apr 26, 2010 4:49 pm
Posts: 221
Location: Somewhere near Berlin
Post Re: Battlegrounds by ShadoW
You got a stretched texture here:

Image

This area could have some shards:

Image

More after we played it online. :)

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Sat Jun 26, 2010 1:18 pm
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Joined: Fri Apr 23, 2010 2:11 pm
Posts: 60
Post Re: Battlegrounds by ShadoW
I didn't notice the screenshots here before, but some of the lightmap ones look really nice. This level reminds me of q3dm7. :)


Sat Jun 26, 2010 3:34 pm
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