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 kazdm5 by Kaz 
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Joined: Wed May 26, 2010 7:54 pm
Posts: 62
Post Re: kazdm5 by Kaz
Kaz wrote:
Image


Looks nice! Just a small rant. Would you consider replacing those non-solid bumps (used as placeholders for items) with a decal? They are slightly annoying at which to look.

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[14:12] <@Maverick|MSG> I had to mix the meat by hand


Fri Jul 23, 2010 12:48 am
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Joined: Sun May 16, 2010 2:33 am
Posts: 52
Post Re: kazdm5 by Kaz
Yeah, absolutely. I was considering getting rid of them eventually so I'll do that come next beta :)


Fri Jul 23, 2010 12:51 am
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Joined: Sun May 16, 2010 2:33 am
Posts: 52
Post Re: kazdm5 by Kaz
Just posting for the word... working on the portal sky. Does anyone have any general tips/pointers for working with these?

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Sun Jul 25, 2010 9:36 pm
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Joined: Sun May 16, 2010 2:33 am
Posts: 52
Post Re: kazdm5 by Kaz
This is pretty much the final:

http://student.cs.appstate.edu/freemanc ... kazdm5.zip

:)


Wed Aug 04, 2010 12:59 am
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Joined: Wed May 26, 2010 7:54 pm
Posts: 62
Post Re: kazdm5 by Kaz
I was waiting for this one.. :D Will edit after viewing.

Edit: Very nice, Kaze. I love the grungier look you gave the map. I really love what you have done outside of the windows as well. The atmosphere is brilliant, and the map is constructed very well. :D

One small problem: The grated platform that seems to be holding the submarine (and everything above it) should be clipped so it can't be walked on. They are easy camping places for players. Also, perhaps you should thin the clip for the poles connecting the submarine to the top grated platform to make them less obtrusive.

Well done! Good luck.

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[14:12] <@Maverick|MSG> I had to mix the meat by hand


Wed Aug 04, 2010 1:19 am
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Joined: Sun May 16, 2010 2:33 am
Posts: 52
Post Re: kazdm5 by Kaz
Thanks anthem ;)

In the final final final version I'll have to clip that area, and fix several other issues such as the lights on the JP's flinging you around if you hit them. At least there was a deadline or this might have ended up like kazdm4 - in a perpetual state of tweaking and new "improvements" :D


Sat Aug 07, 2010 6:49 am
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Joined: Sat May 29, 2010 3:17 pm
Posts: 210
Post Re: kazdm5 by Kaz
Still love the theme =)
But small things which I mentioned during gameplay:

Clip

Don't bother "square"-clipping this sub. You can still "slide" down at the sides. Annoying. Although I don't like the holdings. I always bumped against them. Don't know if you want to unclip them so there is a wider space of a jumping area.

Water

I think it looks strange now, that there is water touching the glass, since it's inside a closed area. (if you look at the sides). Maybe you should break the roof or the glass.

And I still get the error message about the music file. music/kaz5dm.wav is not 22k stereo. I don't know why it is still working... hm. Well yellow letters in the console are still annoying :D


Tue Aug 10, 2010 10:38 am
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Joined: Wed May 26, 2010 7:54 pm
Posts: 62
Post Re: kazdm5 by Kaz
Sound effects like these would be really cool in your map:

http://www.freesound.org/samplesViewSingle.php?id=17726
http://www.freesound.org/samplesViewSingle.php?id=20223

:D Random thoughts.

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[14:12] <@Maverick|MSG> I had to mix the meat by hand


Mon Aug 16, 2010 10:18 pm
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